Kod:
local Client = require(game:GetService("ReplicatedFirst").Client)
local CachedRemotes = Client.CachedRemotes -- so u can get remote names and stuff
local SwingyRemote = game:GetService("ReplicatedStorage").REM:FindFirstChild(CachedRemotes["InventoryAction"])
local function GetClosestTree()
local tree, dist = nil, math.huge
for i, v in next, game:GetService("Workspace").World.TreeRegions.Island:GetChildren() do
if v:IsA("Model") then
if v:FindFirstChild("HeptagonPart") then
local mag = game.Players.LocalPlayer:DistanceFromCharacter(v:GetPivot().Position)
if mag < dist then
dist = mag
tree = v
end
end
end
end
return tree
end
local function GetOwnedTrees() -- do sum with this idk
local trees = {}
for i,v in next, game:GetService("Workspace").World.LooseItems:GetChildren() do
if v:FindFirstChild("Owner") and tostring(v.Owner.Value) == game.Players.LocalPlayer.Name then
if v:FindFirstChildWhichIsA("BasePart") then
table.insert(trees, v)
end
end
end
return trees
end
local tree = GetClosestTree()
local part = tree:GetChildren()[1]
-- have axe out ofc
repeat
local args = {
[1] = {
["ActionSlot"] = -1,
["ActionType"] = "ServerCommunication",
["ActionInformation"] = {
["Name"] = "SwingStartAttempt",
["Data"] = {}
}
}
}
SwingyRemote:InvokeServer(unpack(args))
local args = {
[1] = {
["ActionSlot"] = -1,
["ActionType"] = "ServerCommunication",
["ActionInformation"] = {
["Name"] = "AttemptChop",
["Data"] = {
["HitPosition"] = part.Position,
["HitPart"] = part
}
}
}
}
SwingyRemote:InvokeServer(unpack(args))
until true == false