Kod:
game:GetService("Workspace").MainBaseplate.Transparency = 0.6
game:GetService("Workspace").MainBaseplate.Texture:Destroy()
local cooldown = {}
while wait() do
for i,v in pairs(workspace.Cubes:GetChildren()) do
pcall(function()
if game.Players.LocalPlayer:DistanceFromCharacter(v.Handle.Position) <= 10 and not table.find(cooldown, v) then
game.ReplicatedStorage.Events.PickUp:FireServer(v)
wait()
local HRPCFrame = game.Players.LocalPlayer.Character.Head.CFrame
local Rotation = HRPCFrame - HRPCFrame.Position
local NewCFrame = Rotation + Vector3.new(HRPCFrame.X, -12, HRPCFrame.Z)
v.Drop.RemoteEvent:FireServer(NewCFrame)
wait()
spawn(function()
table.insert(cooldown, v)
wait(1)
table.remove(cooldown, cooldown[v])
end)
end
end)
end
end